Site Updates
A plain record of what changed on H5 Game Arena and why. We add games back only after we have played them and written a full guide, so this page is also the easiest way to see what is new.
4 November 2026 — articles rewritten, game sizes measured, new look
We measured the files of all 32 games and published the results in How Big Are Browser Games?. We rewrote our five launch articles using notes from our test sessions, and each now shows the date it was updated. Along the way we corrected the article on mobile and desktop performance, which said every game runs on both: six games hadn't reached their first screen in our phone-width test, and the article now says so. We removed a claim from our puzzle tips about where differences tend to be placed, because we had no evidence for it, and a claim from the performance article that scores and physics objects build up in memory.
Category pages now have pointers on where to start and a table comparing their games. We added an Editorial Policy and changed wording that claimed more than we can show, such as calling our descriptions hand-written. Game pages now wait for you to press Play before downloading anything, and the site has a new design.
4 November 2026 — second test pass, screenshots and links
We tested all 32 games again. Each game page now has screenshots from that session, a record of what we tested on desktop and at phone size, the size of the game's files, and links to articles that mention it. Blog articles now link to every game they mention. We corrected two articles that overstated browser-game safety and what closing a tab removes, and added a Cookie Settings button at the bottom of every page so you can change your choice at any time.
We also corrected our own wording. Earlier versions of these pages said every game had been played in a phone-sized window, but most of that session was at desktop size. Each game page now says exactly what was checked.
2 November 2026 — every game re-played, catalogue trimmed to 32
We played the games on the site again, mostly at desktop size, and kept only the ones that held up. The 32 games that stayed now each have a full guide written from that session: an overview of what you actually see, a controls table, step-by-step instructions, strategy, quick tips, an honest verdict and a short FAQ.
Games were taken off the site for reasons like these:
- The build was a demo of a paid template or engine asset rather than a finished game.
- Leftovers from the original mobile app got in the way: in-app purchase menus, cross-promotion banners for other apps, a forced "enter your name" box, or the app's own data-consent pop-up on top of ours.
- A rhythm game was built on commercial pop songs we can't vouch for.
- Player characters were caricatures of real people.
- A casino-style shooting game that looked like a betting game.
- The game stalled on its loading screen, or its controls didn't respond.
- Part of the game's interface was cut off by the player frame.
- Content aimed mainly at young children, which doesn't fit a general-audience site.
The categories were reorganised into 6 — Puzzle & Logic, Racing & Driving, Action & Shooting, Runner & Endless, Simulation & Idle and Sports — and several games were renamed or moved so the title and category match what the game really is (for example, Forest Match is a match-3 game, and Stickman Ninja Warriors is a shuriken physics puzzle rather than a runner). We also published six long articles, starting with how we test a browser game before it goes on the site.
Late October 2026 — sharing and mobile fixes
Every game page got a share row (your phone's share sheet, plus WhatsApp, Facebook, X, Telegram and copy-link) and its own preview image for link cards. Tall portrait games now get a taller player on phones so nothing is squashed, and a short hint tells you to click inside the game, since many games wait for a first click before they start. The cookie notice gained a Decline button.
We also removed a dozen games that closely copied well-known commercial mobile titles, were aimed at young children, or centred on crime, and corrected the descriptions of games whose original names didn't match what they actually are.
23 October 2026 — launch
H5 Game Arena went live with its first set of browser games, the About, FAQ and policy pages, and the launch articles on the blog.